Similarly, some like to grab Galeforce and do the same. As one of the most pivotal classes in the game, Lords are decent in nearly every stat but Magic, which is fine since they only wield Swords. Much like cavalier-related units, they enjoy a wider movement range except sandy areas. The bulky armor certainly gives off a defensive unit, and you are right. High defenses and HP growths are Knight's strong points. Severa will excel in this role, managing to completely shred your enemies whilst simultaneously being able to take a hit thanks to those stats. If you want a swordsman that can deal with magical hits better, Swordmaster is for you. Fire Emblem Awakening Seals Guide Posted on April 28, 2013 by Dom Sacco Fire Emblem Awakening is a cracking tactical RPG for the Nintendo 3DS, but it’s not easy to know when to use a Master Seal or Second Seal to change or upgrade your class. Given the parent in question Morgan has tremendous capability, so whilst we’re recommending Grandmaster here, you can really go for anything you want in the end. Lucina is one of the main ‘power’ units in Awakening, and if we’re honest she can turn her hand to pretty much anything. If you prefer a much faster healer that is a better dodger than a War Monk/Cleric, this class is for you. Ultimately making this an extremely useful for almost all of Walhart's classes, who is the only person to start with this skill (excluding DLC). Role Playing. These are mounted versions of Sages, posessing high movement range with all the same restrictions and are simlar to it's Troubadour form with stat growths. For some reason, Gregor’s joining statistics just shout ‘Warrior’ at us every time, and the voice is far too loud for us to ignore. Fire Emblem: Three Houses is a daunting strategy role-playing game. Like barbarians they enjoy high attack. Thanks to one of his parents, Owain is always going to excel when it comes to a magic using class, despite that which he arrives in. Their defences might not be as high as some others, but Laurent will put out huge amounts of damage regardless. Mercenaries promote to Heroes or Bow Knights, Archer-Units built to attack from the distance with Bows to rain arrows on their enemies. Given our choice of father for Yarne – Vaike, for the record – the Berserker class makes a great deal of sense. They possess the highest attack growths out of all base classes and are much more defensive than Pegasus Knights. If you prefer having an offensive option for your mage rather than a support option, Dark Knights work out fine. But don't let this get to you, they most likely kill others rather than be killed. What becomes of this is a unit that’s capable of taking down entire maps on her own, and one that really doesn’t need any class chance thanks to the power of their weapons. His statistics will already be focusing in the right direction, and the skills can give him a real foot up. Tactician-As the Avatar, you will start off in this class. The Assassin class is perfect then – he can hop in and fish for a big crit with his swords, or chip from the outside with bows when the going gets too tough. Movement has always been the bane of the armour knight archetypes, and Kellam is no different. Barbarian-Plebian men who enjoy slaughtering and pillaging all in their path. Given that Henry starts out somewhat grown, we like to push him into the Dark Knight role. That being said, we’ve always had more success pushing Brady into an attacking role. Contact us for advertising opportunities: sales@ggsoftware.io. It’s quite rare that a unit is ideally suited to the role that they come with, but in this case Tharja is an ideal Sorcerer. Her stats aren’t the worst, so she’s pretty malleable and she’ll be able to turn her hand to anything physical related, but in the end we always end up coming back to the Paladin. Barbarians switch to honing their skills rather than their luck and lose some HP growth in exchange for defense, not to mention learning the Bow as well. There is potential for grabbing movement increasing skills before bringing him back to the General class, but it requires significant resource and commitment. Promotes to Sorcerer or Dark Knight, Cleric/Priest-Under divine guidance, Clerics and Priests heal all allies through the power of staves. The hourse-mounted exclusive class of Walhart. They can steal and pick locks making keys an unnessessary items and making a thief a good utility charater. It’s clear that Noire can easily swing towards the magic end of the class spectrum, given some of the parent choices. Priest - Mage - Cleric - Fire Mage - Thunder Mage - Wind Mage - Dark Mage - Light Priestess - Loptyrian Mage - Shaman - Monk. However despite their lack of offensive capabilities they are a key part of any army, to preserve and keep everyone fighting fit! Again, the powerful dark tomes are just too good to ignore. However they gain no new weapons in this class. Well after a few chapters, it becomes clear that he’s not quite the world beater we expected. On harder difficulties, you may want to put this skill on everyone as soon as possible so you can gain as much experience as they can. Myrmidons promotes to Swordmaster or Assassin. Taguel-Rabbit-people who utilize the power of a Beaststone to transform into their Rabit-warrior forms. The class is very versatile and the weapons available mean that damage won’t be in short supply. You could keep him in his base role and reset his stats, but those physical attacks are never going to match up to others in your team, besides which the magical options available will likely do even more damage in the Sage role. My Unit is Fire Emblem's way of giving the player a slightly more active role in the plot by making them an actual character in the story. It’s possible to place Inigo pretty much anywhere, class-wise. Of the DLC skills, this is one of them that will last well into the post game because this will eliminate a flying unit's pesky weakness to bows and wind magic, making them do normal damage. This is the list of classes found in Fire Emblem Awakening.Playable Classes [edit | edit source] Icon Class Weapons Promotions Skill 1 Skill 2 Notes Lord: Sword: Great Lord: Dual Strike+: Charm: Able to use Rapiers and Noble Rapiers Chrom and Lucina only You’ve already committed to your main squeezes, so it feels like there’s little room in your troop for another to pop in. With a mask like that, was there really any other option here? fire emblem awakening class guide provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Their ability to give your units another turn is just too much to pass up, and when you start adding skills like Galeforce into the mix, the possibilities for abuse just keep totting up. Regular readers may already understand our love for Fire Emblem: Shadow Dragon, and fans of that game will probably recognise our choice here. Trainee units have become a ‘thing’ in Fire Emblem games really, to the point where Three Houses is almost entirely comprised of them. Load Comments. They are, however, a little lacking in strength and HP compared to Myrmidons. It allows users to use Dark Magic in any tome wielding class. We tend to take her a different direction however, and lean directly into her base choice. Merenaries have higher HP, Skill, and Defense compared to Myrmidons but are slightly slower. When they are in their base forms they are weak and should not be used in such a state. Starting class of Donnel and Awakening's trainee class. Additionally, all but a select few of the classes can upgrade to an advanced class once level 10 is… It is the thirteenth entry in the Fire Emblem series, [b] and the first to be developed for the Nintendo 3DS. Though they lack the HP and speed growths of Bow Knights they have more skill and defense. Mercenaries only gain HP and also the ability to use Bows. Nevertheless Dancers have a very special skill, Dancing. She’ll do well at the fringes of the front line, and whilst she’s unlikely to win any awards for damage, she can do a job and chip in where needed. Barbarians promotes to Berserkers or Warriors, Fighter -Rough and tough men who dish out the pain through their axes. Cavalier-Cavaliers can move over a terrain rather well (except for sand). This is a list of unit classes seen in Fire Emblem Awakening 1 Base Classes 2 Advanced Classes 3 Special Classes 4 Downloadable Content Tactician Lord Cavalier Knight Barbarian Fighter Mercenary Archer Myrmidon Thief Pegasus Knight Wyvern Rider Troubadour Cleric Priest Mage Dark … Recommended. They can still wield lances but they are more suited to be mage styled units, so if you wish to have aerialy casted spells, Dark Fliers are your girls. The class is of course fantastically powerful, and it’s bolstered even further by being inhabited with a second gen unit, each of which tend to be better statistically speaking. Swordmaster-A Myrmidon who has refined their skill with a blade. He’s not a bad Great Knight, hence why we keep him that way, but we’re never really impressed with how he turns out statistically speaking. General-Capitalizing on the Knight's already great defense, now Generals gain a bit more Resistance, fortifing thier place as defensive and retaliative units. You can drop down these characters as much as … Trickster-A thief who decided to pick up a stave. They do have modestly good resistance for a non-magic unit making them excellent mage killers. If you're comfortable with leaving your Archer as a indirect attacker and critical sharpshooter, you won't miss your mark with a Sniper. Overview. For this reason, and the limited experience available for the remainder of the game, we keep her as a Swordmaster. The Weapon Triangle is the Fire Emblem version of Rock, Paper Scissors with the three main types of weapons. Most players tend to bench this chap, which we feel is quite a shame. Your choice will increase the growth of one, whilst leaving the other to languish. Swords beat axes, axes beat lances and lances beat swords. Those in advanced classes, like the Great Knight or Sage, will learn them at Level 5 and Level 15. However their defense and resistance is low meaning they can't take the heat themselves, especially from Mages who can safely attack from a distance unless the Barbarian has a Hand Axe. OK so it’s not […], In Fire Emblem: Awakening, unlike prior games in the series, you play the role of a unique character within the game, Robin. Generally the stats growth rates of this class are similar to a Great Knight but with much more health and a higher Level Cap. The Dancer class in Awakening, just like every other Fire Emblem game in which they appear, is almost too good. Fire Emblem: Awakening is malleable enough to deal with whatever you pick, so don’t feel like these are your only options, they’re just the best that we could find during our time with the game. They gain more resistance allowing then to deal with Mages much easily. RELATED GUIDESFire Emblem: Awakening Treasure Guide Be Seeing your favourite characters go from zero to hero – by your hand – is incredibly satisfying, and it’s one of the main pulls of the series for fans. They gain decent speed and skill and are modestly restistant to magic themselves. As we all know, Awakening amps up the skill feature from past games but with much more freedom. Being a relatively early joining unit, and one that flies in her base form, we’re actually going to recommend that you go for another class before returning to Falcon Knight with Cordelia. They can dodge with ease, however if they are hit, they will suffer with their poor resistance and defenses. With their high magic they make excellent healers on top of their old magic casting ways. All Stats +2-Adds 2 to all stats. Hero-Mercenaries and Fighters who have endured countless battles can attain the tittle of Hero. – and whilst we’d argue a class with such good movement doesn’t really need a longer range option, it’s certainly comes in handy from time to time. We’ve played through Awakening countless times, and we’ve always wound up being underwhelmed by Gaius’ damage in the Assassin role. Paragon-Doubles experience gains. Most classes are Tier 1 and can promote to Tier 2 upon reaching level 10 and using a Master Seal. Check back regularly for updates. She’ll be able to put up some good damage and take a few hits where necessary. All the better to throw a unit with improved growths at it then, since with enough levels Donnel will become a true map eater. Class Level; Dual Strike+: Adds 10% to the Dual Strike rate – Lord: 1: Charm: Hit rate and Avoid +5 to all allies within a 3 tile radius – Lord: 10: Aether: Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect: Skill/2%: Great Lord: 5: Rightful King: Adds 10% to Skill activation rates – Great Lord: 15: Veteran Promotes to Valkyrie or War Cleric. We’ve replayed countless […], In Fire Emblem: Awakening, picking the correct Asset and Flaw for your Avatar might seem like a small decision, but it influences their statistics for the entirety of the game. Fire Emblem: Awakening Chapter 3: Warrior Realm is the mission where you get another allied class and take on a fort. These games feature two generations of playable characters; if the characters in the parents' generation are paired up with each other, they can have children, who will inherit various attributes from their parents when they join the player's party as playable units. His role always seems so… Superfluous. We’ve committed a whole article to this subject, so we won’t go too deep. It’s very popular to make her a Hero to grab Sol, then move her back to a final flying class. Should you wish to have any General at all, he’s certainly the best option, but we can never bring ourselves to commit to one. Thief-Like myrmidons, Thieves are speed and skill demons, criticaling and dodging as well. Your email address will not be published. They both suffer from low resistance stat growths but over all are modestly good offensive characters. Fire Emblem Awakening + DLCs CIA Download |a Tactical Role Playing game Developed by Intelligent Systems and Published by Nintendo, Released on 19th April 2012. The skills are written in mind for just that class alone except in the case of Mastery Skills. Her defences are more than capable of dealing with any ranged attack going, and her attacks, counter or otherwise, will likely completely finish anything dumb enough to challenge her. Whilst Laurent is clearly destined for a magic based role, it still feels a bit annoying to recommend the Sorcerer class once again. Her statistics almost guide her there, and the skills that she’ll inherit means she’ll immediately be fighting for a place in your first team squad. It's best to keep them as far away from these units as possible. Those sneaky eyes couldn’t be anything but an Assassin now could they? Basilio suffers from the same issue as Say’ri, and indeed Flavia below, in that they join when a deluge of superior units are available. We’ve settled on Hero here because he has a great Strength stat, along with respectable stat maximums pretty much everywhere else. Luckily with their horse, they gain better speed to help dodge attacks and have slightly stronger magic than Clerics, making them stronger healers. Inheritance is a game mechanic that appears in Fire Emblem: Genealogy of the Holy War, Fire Emblem Awakening and Fire Emblem Fates. It has very little redeeming qualities as do most trainee classes do and should be reclassed out as soon as possible. They are limited, however, to indirect attacks and should not be left out alone due to their low defenses. Fire Emblem Awakening has over 40 classes, each of which has its own strengths and weaknesses. Much like Nowi earlier, we find it best to keep Tiki in her base Manakete role. It's not necessary, but it does speed up level grinding sessions. Her great statistics and the ability to produce a fantastic child unit keep her high in our regards, and this is exactly why we tend to make her a Griffon Rider – to pick up the Lancebreaker skill, ensuring that both her and the child unit can avoid the deadly ‘beast’ damaging weapons. You’ll probably be aware that both Sorcerer and Sage are pretty much the best pure magic slinging classes in Awakening, so it generally comes down to one single decision when you have a good unit available to you: Attacking unit, or more of a supportive role? They are much more powerful magically, but they lose some health growths in exchange. Enter your email address to follow us and receive notifications of new posts by email. Like Pegasus Knights they are weak to bows and wind magic. Please refresh the page and/or try again. No matter what we do he tends to be out-performed by countless other units in our troop. Knights can promote to Generals or Great Knights. Fighters will generally not gain any improvments in their stat growths, solely thriving off of their newly aquired weapon. Hero then, is a natural progression for her. Late joining flying units always occupy a strange position in a Fire Emblem title. Griffon Rider-Knights who ride on the backs of the mythical Griffons. Well, it’s critical in any Fire Emblem game if we’re honest, but it’s particularly relevant in a game that has 43(!) Still as the most basic, they are the most useful magic class for first tier. The staff access is useful, and the availability of powerful tomes mean she’ll still be able to contribute some damage where required. Robin, or the Avatar, is another character that we’ve committed a full page article to – check it out HERE. Either way, the Falcon Knight class is a great one to end on, retaining the fantastic movement and even offering some basic staff utility. When the neighbouring nation of Plegia starts acting suspiciously, Chrom commands his band of soldiers–the Shepherds–to keep his country at peace. Sniper-Archers whose sharp-shooting with a bow has reach its pinnacle. The class itself is great fun, albeit not quite up there with those in prior ‘Emblem titles, and it manages to perform well into the late game. Lord-There are only two of these and you get one right off of the bat, Chrom. ... those characters are usually advanced classes (as is the case with Frederick in Awakening… In this class, the Wyvern Lord stays true to its aerial powerhouse status. Archers will enjoy a boost in HP, strength, and speed and the new ability to use swords but will lose a bit of skill and defense. If you want a more skilled unit and utilize a bow with an axe, The warrior is the better option. Tagged as: Fire Emblem: Awakening, Fire Emblem: Awakening Best Classes For Every Character, Fire Emblem: Awakening Classes, Your email address will not be published. Things get a little ridiculous when she gets her hands on Nosferatu tomes – it’s almost unfair. Save my name, email, and website in this browser for the next time I comment. They are much more mobile and faster than Generals but they suffer from the Cavaliers low movement on sand and have less resistance than a General. If you want at gimicky new phsyical healer, go for the War Cleric! As a non-Lord character, you’re able to name the character and mould them into any role you wish, a fact that is signposted very early in […]. Myrmidon-Myrmidons are speed and skill demons. Conqueror-The invincible, stalwart conqueror who rules over his people with an iron fist. Snipers gain defense over their previous form. She’s very powerful in her transforming class, and whilst it can be useful to shift her around to grab some skills, this is a pretty big investment for one single unit. Owain soon becomes one of our ‘star’ units, and should you choose to push him down the same route, he’ll likely worm his way into your permanent starting positions too. Versatility is always key for us, and we’re aware that there are more optimised options for the second generation of ‘broken’ units, but we like our Lissa as a Sage. Archers promotes to Snipers or Bow Knights. The class itself isn’t too bad either – who doesn’t love a flying mage? Great Lord-A Lord that has unlocked all potential. Character in basic classes, such as Myrmidon or Cavalier, will learn skills at Level 1 and Level 10. Awakening isn’t exactly brimming with ‘Defend’ chapters and most require you to do at least a bit of movement, which is essentially why we pick Great Knight. Grandmaster-The Jack of All Trades upgrades to a much more powerful unit with higher stat caps and two rather interesting skills. However this drop in strength removes their place as main attacking, leaving them to be more suited for support. Slightly better growths before but with much better stat caps. That being the case, we like to turn at least a few of our characters into a Dark Flier, mainly to pass the skill down to the next generation. They enjoy a strength and skill boost from their old ways of thievery or just a skill boost from a Myrmidon and Swordmasters. Say’ri turns up with some good statistics and reasonable damage output, both of which are nice benefits. We do tend to find that units like Henry and Ricken end up with better statistics, but the difference is quite negligible. One of the most interesting new classes of the game, War Clerics/Monks take away the frail disposition of bishops and instead equips them with axes! Take your last breath, because an Assassin is a deadly force. They equip themselves with lances, bows, and staves. With a complex focus on both tactical combat and personal relationships, there’s a lot to micromanage. We love the Berserker class as much as the next player, but it’s far too hard to ignore the balanced statistics of the Hero class. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. Limit Breaker-Adds 10 to maximum stat cap of the unit. War Monk certainly has potential, but Libra is much more suited to slinging heals and spells from afar. Pegasus Knights promotes to Dark Fliers or Falcon Knights, Wyvern Rider-Up in arms on the backs of Dragons, these ax fighters dish out the pain. Your class choice however, is just that: Yours. However they lack in the resistance department so it's best to tred with caution around mages. 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