On your left are a burial urn and urn. The main flight of stairs lead up to the "Ceremonial Door", which is the main entrance to the interior of Labyrinthian. The wide stairs lead up to the raised platform, with a bridge linking it to the outer wall and to a second flight of stairs that leads to the entrance to Lost Valkygg. Under the water you will find either in a stone bowl or on the bottom two pieces of malachite ore and a piece of gold ore, as well as a skeleton reaching toward a gold diamond ring. Haven't been able to defeat her yet. After that you're primed for a troll. Quest Giver This section contains bugs related to Labyrinthian (Skyrim). If the puzzle is solved correctly, Mogrus' spirit is freed from the Labyrinthian's cage. The Champion should make their way back to the first floor, and use the key to enter the second and final part of the uppermost chamber. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. It is recommended that the Champion, if they have not received a dream bridge yet from Tharn, prepare for an ambush at the entrance to the Labyrinthian. Hail All - Brave City Bromjunaar Buy the fire bolt spell. In terms of size, the Labyrinthian is far larger and more complicated than the Fortress of Ice, and in-turn the Fang Lair. At the bottom of the stairs, on the right is a rock pillar with a tree beside it, behind the pillar is an unlocked chest. 1.0m members in the skyrim community. The ancient Nordic ruin of Labyrinthian was first constructed by the Dragon Cult as a temple to the dragons. Return to Tolfdir At this point, you alert another leveled draugr to your presence, even when sneaking. Defeat her and the wisps become glow cores, don't forget to collect them. cannot get through, It seemed like a challenging dungeon and I always saved it for later. There is a spectral draugr and skeleton standing guard at the bottom, they will definitely be alerted while fighting the first draugr. The walkway also continues down from here. On the table is a random resist cold potion and a random spell tome of Detect Life, Ironflesh, Waterbreathing or Telekinesis. Using a ranged weapon to deal with the skeleton will alert a spectral warhound and spectral draugr wight. As you descend the right-hand stairway you will hear the voice of Morokei, which will drain your magicka every time you hear him, and a frost spirit will spawn from a door with frost and ice around it. Continuing up the next flight there is a large urn beside the stairs. This one is fairly easy to get to but it can be dangerous for a low level character to explore. One of the shelves has been knocked over and contains nothing of interest. This appears to be a common glitch with Labyrinthian, and could only be … There is blood over the enchanter and floor. Eventually the players will reach the segment where they must battle special bosses (i.e. Return to the main chamber and descend to the floor, as you approach the barred arch you will hear Morokei's voice yet again. User Info: SoulOfFayth. It is also possible to raise the gate and shoot through the open entrance without entering. (Day), (Day) of (Month), in the year (Era) (Year), (The date in-game is dynamic, and changes depending on the day and month.). The Labyrinthian's main hold of difficulty comes from its confusing passageways from the main floor, and the Domains of Mogrus the Dim and Kanen the Elder. At the top of the stairs there is an arch with an unlocked chest underneath, next to a cave-in. This door leads to Labyrinthian Tribune. Escape the Thalmor 8. At the bottom of the stairs there is a doorway that leads into a room. The path heads north and after a couple of turns enters the huge cavern seen through the windows. When approached, Mogrus will speak to the Champion, and present them a riddle that once halted him from acquiring the "secret of life": I am brother Mogrus, the shade of this hall, You then appear inside the ruin in a large room with several dead skeletons laying about the room all facing towards the exit, they can be looted for bone meal or a few coins each. Once he is defeated don't forget to loot his ash pile for both the Staff of Magnus and the mask: Morokei. Through the iron doors, you are at the top of stairs leading down to a throne with its back to you. Etched Tablet Exit Labyrinthian 7. North of the empty cart are stairs down to a lower area. This dungeon (grants a quest) and contains 1 Skyshard, XX chests, Provisioning materials and several Books . Retrieve the Staff of Magnus 5. This will lead them on the right path to the second floor of the Domain of Mogrus. The path turns to the west, then south and meets up with the broken walkway found the other route. Perhaps a mad wizard's tool. Following the path down the next walkway, as you approach the walkway with the arch over it, you hear Morokei's voice again. Thereso, they will be told the tale of two strife-weary brothers: This is the tale of two brothers, Be careful as there are several draugr in this area and any fighting can alert several to converge on you. As soon as you lift the gate, the door opposite opens and a Thalmor agent named Estormo enters, but just stands there waiting for you to approach. It is easy to avoid the latter, though. Ahead is a well lit doorway, so follow the path up and around the corner. It is possible, due to the chances of how achieving Jagar Tharn's dream bridge are rolled, that the Champion has not received a dream bridge from Tharn at any point during the escape from the Fang Lair, or the raiding of the Fortress of Ice. - Once entered, the Champion should follow the provided map of the first floor. - 1. r/skyrim. At the bottom at the start of a corridor is a leveled spectral draugr, there is also another leveled draugr and a spectral warhound around the corner out of sight. There are four large urns and four burial urns around the room. May All Quake to Behold Her. The only way onward is through the doorway to the west. The exterior is patrolled by up to four frost trolls. Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. At the end of the room there is a doorway into a circular room with another doorway to the south and altars to the west and north, these hold a random poison, a random filled soul gem, and a burial urn. New quests, lore, dungeons, puzzles and bosses. who sought the secret of life. When finished preparing, the Champion should traverse to the Labyrinthian. The other two contain a salt pile, a sample of scaly pholiota fungus, two deathbell flowers, a bowl of bone meal and a filled random soul gem. Live men who eat it die slow... Through the door that Estormo came through is a catacomb area with a burial urn on your left. You may not be able to interact with one of the gold ore veins. Location Once defeated there are three blisterwort fungi and four nightshade plants in this cave along with an urn, a burial urn and an unlocked chest at the back. The pink line shows the least resistance ways to reach the floors (blue dots), with the purple dot being the Staff Piece. The path heads down stream to bars blocking the way. Things to Do First in Skyrim; The tale talks of two brothers whom are still trapped inside the Labyrinthian for failing the riddle unlocking the "secret of life," which is conveniently what the Champion must unlock to reach the second piece of the Staff of Chaos. Etched Tablet To the left are wide stairs that lead up to the first of several terraces that ultimately lead to the main entrance to Labyrinthian. And many in these twisted halls would stand, A subreddit dedicated to the Elder Scrolls V: Skyrim. After returning Kaarn's Tablet, and the celebratory events after, the Eternal Champion should proceed to the Labyrinthian. At the bottom of the stairs up to Labyrinthian is an empty cart, with a path between two flights of stairs that lead to nothing of interest to the east of this. Immediately on your right, behind some vegetation in shallow water are a total of four pieces of malachite ore. You may need to push them up out of the water in order to pick them up. From the top of the stairs looking south, you see a chest in an alcove. There are stairs to climb in order to reach the exit, climb to the top and the descend the stairs into the area behind the wall with a deathbell plant, hanging moss and a couple of unlocked chests. If you approach he will ask you to hand over the staff and admit that Ancano wants you dead. The second was Mogrus the Dim, There is also a random potion on the ground near an enchanted ancient Nord weapon and the Ancient Helmet of the Unburned. There is a path in the northwest corner and a novice-locked gate in the southwest. When entering, the Champion will be attacked be two Spiders at either ends of the doorway. The Domain of Mogrus is the first section of the second floor that the Champion should enter. At the bottom, you will face a leveled draugr deathlord with an ebony greatsword, ebony battleaxe, or ebony warhammer. There is a flight of wooden stairs leading up again with an unlocked chest and burial urn underneath. As you pass through the door, you will hear Morokei's voice again and see a large chasm with a walkway passing across it below you and a draugr standing on it. To the east of the circular building is the entrance to Shalidor's Maze, with an urn and novice-locked chest by the entrance. The path crosses a wooden bridge to the east, which has a hanging moss growing from it, towards a door with flames covering it. The second part to the third main quest of Arena. At the end the iron door leads to Labyrinthian Thoroughfare. Against the west wall is a set of shelves which holds nothing but clutter and hiding behind a pillar an unlocked chest. The Elder Scrolls V: Skyrim; how do I get into Labyrinthian? The same is with the other side of the dungeon. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Labyrinthian - What level were you at? As you descend you will pass a couple of dead draugr that can be looted. Further along there is a burial urn on the left and two more blisterwort fungi one on each side of the path. From the top of the first flight of stairs you will see various levels around the ruins with stairs up and down. As soon as you enter and engage the skeletons, a skeletal dragon will rise from a mound in the middle of the room and join the fight. Yet more wicked than a Daemon's forked tongue? This gives you plenty of time to prepare for battle or just to start firing ranged weapons or spells at him. The Champion now must finish the second part in their ten year journey, and claim the sec… -. Arrows cannot be shot through the closed gate, but some spells and shouts can. Behind the door is a room containing a draugr who will normally hear you destroying the rune and come to investigate. Is going to the Labyrinthian a smart idea at level 19 almost verging 20? Looking from the top step, down to the west you will see two skeletons standing guard and two gold ore veins on the ground. The doorway leads into a room with scattered bones and three barred windows on your right. Once you have dealt with him there is an unlocked chest behind the table on the left along with a couple of barrels, one of which contains ingredients. Shortly before his death, Aren gave the Torc to Mirabelle, saying that she would know what to do with the item when the time came. The doorway to the south leads along a corridor to a double iron door at the end. 1. Return to Tolfdir 6. Through the doorway at the end where the three spellcaster traps are, it appears to be a typical tower with stairs up on the left leading to another door that with a ramp up to a high level. West of the lower area has several empty stone huts with different levels of snow drifts in them. I am at last free. The main objective is to claim the second Staff of Chaos piece at the far north of the dungeon, in the first floor. On the other table there is a silver sapphire necklace on a plate. The lever to open the bars blocking access past the arch is to the right of the arch. To the left of the entrance to Shalidor's Maze is the exit for Lost Valkygg. There are a couple more skeletons to be looted in the room. Be very careful as you can get blown off the walkway to drop to the bottom if they use a dragon shout. As you approach the end you will hear Morokei's voice yet again. You can hear a troll nearby. You enter another cave with another troll, that has quite a bit of vegetation, blood and bones around it. The room above contains a leveled draugr unless you've already dealt with it. Claim the second piece of the Staff of Chaos. Coming from the south you must travel north between Hamvir's Rest and Silent Moons Camp into a valley which ends at the ruin. Savos bound the last two of his surviving friends as ethereal thralls, forever bound in indentured servitude, to hold a magical barrier around Morokei—preventing him from accumulating power and using the Staff of Magnus for wrongdoing. He is being protected by an energy field being cast by two enthralled mages that are standing on walkways above. On the raised section opposite where you entered is a set of shelves containing a gold ingot and random empty soul gem; behind the shelves, on a platform you can jump to, are two burial urns and two pieces of gold ore. On the lower level are three nightshade plants and one blisterwort fungus. If the Champion is comfortable in their current position, and are wary of Tharn if they had not received a dream bridge, they can proceed to the Labyrinthian. There is an urn and several barrels in this room, some of them contain ingredients. You will need to move around these to the left. ". The easiest way to get to the ruin is across the wilderness from Morthal, though it is possible to reach it from the south. Leveling your character is not the same as it was in Oblivion - instead, it is based on an experience system related to skills.As you use a skill, you automatically gain a small amount of experience in that skill (which we will call \"Skill XP\"), eventually causing that skill to level up. Fire doesn't do much of anything. There is a nirnroot and a couple of hanging mosses on your right. Fighting this one will alert another that is on the ramp and possibly one that is in the room above. ". In the center there is a skeleton of a Breton, beside them is a note that explains what happened to him and the Wooden Mask that gives access to Bromjunaar Sanctuary. Ahead there is an urn along with two fly amanita mushrooms. The Champion should proceed to the adjacent door, and enter the one where the Champion makes a note about the markings being "Door 1." Through this on your right is a stone bowl containing a third piece of gold ore. The Domain of Kanen is the second part to the Labyrinthian that the Champion should conquer. It is a step down in difficulty, and does not include magma, which makes it an easy task to best Kanen the Wise and escape. This is where the Champion should not go. SKYRIM How To Clear Labyrinthian Complete Walk Through Commentary + Tutorial Follow this to the bottom of stairs and a path leading up with several switchback turns until you reach the entrance through the outer wall. Heading north along the stream, again you will hear Morokei's voice part way along the stream. On the left of the coffins there is an unlocked chest. I'm level 13 and the one in Labyrinthian Thoroughfare is totally kicking my butt. These Dragon Priests were highly skilled, and because of their dedicated service to the dragons of long ago, they were given special masks that signified their powerful positions as the dragons’ personal retainers. Find the Staff of Magnus 3. To the south end is an adept-locked gate, while the north turns to the west and descends to a pair of iron doors. Labyrinthian, Skyrim Better integrated in skyrim still hard most of them but more balanced (NO MORE FLUTTERING ASMR!!!). On the far side of the bridge, on the left, is a stone bowl containing a deer hide and a piece of gold ore. On the left by the bridge is a leveled potion of enhanced stamina and a leveled potion of the berserker. Through this is a tunnel with a white cap mushroom and large urn on the left and stairs up to a lowered gate with the lever on the right-hand side. This is normal, due to the chances of each Staff of Chaos piece earned. As you pass under the arch, on your right is a large urn and burial urn with a second burial urn near a flag and lit brazier. What is thy answer? At the bottom of the stairs is a plinth with an etched tablet on top, from here stairs descend to the south to a pair of doors that open into Labyrinthian Chasm. There is an Orcish dagger stuck in the ribs of the Breton. Ria Silmane Following the successful deciphering of the Elder Scrolls in the Winterhold Mages Guild, the Eternal Champion is given the location of the legendary Labyrinthian. When you cast Flames at the icy door it will open, revealing the path forward. Unable to stop the priest due to his immense power, Savos was desperate to seal away Morokei permanently. Just out of sight is a second draugr which is standing in an alcove with a table holding a burial urn and gold sapphire ring. Take the path down to the stream. As you descend the first walkway there is a second draugr at the end of the walkway standing by a doorway leading to the south. There is also a draugr that you will have to fight along with the skeleton. You can thus eliminate the skeletons and even the dragon before going into the room. After approaching the third door, they will encounter a final puzzle: Here lies the final portal, the doorway to life... In the western corner of the room is a bleeding crown mushroom. Beyond the gate you can see several skeletons, some of which are magic users standing around a huge room. This is where you will face a wispmother. The map adjacent has been modified to mark both the Diamond Key, and Mogrus the Dim. Taking the path in the northwest corner leads to a skeleton magic user. The path enters a corridor, at the corner is a damaged sarcophagus with an ancient Nord helmet and sword laying inside. There is also a tunnel heading east with a skeleton standing guard part way along it. He is located in the antechamber of Labyrinthian and possesses both the Staff of Magnus and his eponymous mask.. As you journey through Labyrinthian, ghostly images from the past reveal that Savos Aren had encountered Morokei prior to you. There are quite a few nightshade plants along these walkways. There are stairs leading down, running back towards the bridge you crossed. Looking down you can see more spectral enemies below. The masks within Bromjunaar Sanctuary before it fell into ruin, Morokei enclosed in an energy shield, wielding the Staff of Magnus, The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Labyrinthian&oldid=2188996, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, To mark Labyrinthian as cleared on the map, you may need to clear and exit. Community content is available under. The few they told of their plans, From the bottom of the first flight of stairs you can either climb stairs on the left to a raised area with three burial urns on, or continue along the main path. - The room contains a table with an arcane enchanter built into it with a chair drawn up in front with the skeleton of a novice conjurer that was obviously killed where he sat in the chair. Ceremonial Door: This door is only opened during the College of Winterhold's quest to find the Staff of Magnus, by using the Torq of Labyrinthian on the door, it slides in and knocks, allowing your entry.A skeletal dragon rests just inside here, along with many skeletons, you can sprint past these however, and onto the next room. Once they are all dealt with continue down. Those being Trolls, more Ghouls and Iron Golems, Ghosts, along with other random creatures that may spawn. the trap door you come out from? For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Labyrinthian fire trap". Collecting it, the Eternal Champion notes the melding of the first and second piece of the staff: After this, the Champion should leave the Labyrinthian at once and sleep at an inn, to receive the congratulations from Ria Silmane... *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Dead men eat it all the time, Were I not, as a friend, at hand... While the Champion could simply bash open the door to the key, it is easier and less costly on the used weapon just to talk to Mogrus, especially considering how strong the door is, as it is a magically held lock. Two bodies have I, A new player home and personal dimension. Labyrinthian cannot be cleared as there is no marked boss. Following the successful deciphering of the Elder Scrolls in the Winterhold Mages Guild, the Eternal Champion is given the location of the legendary Labyrinthian. The path continues down the right-hand side of the word wall into a corridor flanked by a row of pillars each side; before you enter the corridor, there is a skeleton in the rocks to your right with a silver sapphire necklace. videogame_asset Skyrim Special Edition. The third terrace leads around to the right to a lookout point and a burial urn. Find a way out of Labyrinthian 9. Further ahead, the Champion will enter a hallway with a locked door at the end. You will need to backtrack to the chasm to continue onward. Unlike many of the other puzzles encountered thus far, Mogrus' puzzle only has one answer: As Mogrus said, if the Champion fails, Mogrus will burst from his cage and try to kill the Champion for failing the question. The only other items in this room are a couple of White Cap mushrooms. In addition, the dragon doesn't fit through the gate, so if you have entered, you can retreat back through it to take cover. Claim the Sapphire Key from the Domain of. My shout damages her but not by very much. In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. Upon entering you are in a badly damaged catacomb area, with quite a lot of vegetation including a couple of blisterwort mushrooms around. Not a more cunning riddler, 'twixt ocean and fief. You will need to kill/damage these first in order to be able to harm Morokei. The corresponding lever only raises the gate for a few seconds, however there is another lever on the other side to allow you to pass back this way. At the end of the room is another cave-in, with two partially buried burial urns and a gold ore among the rubble. Behind the stairs is a skeleton that can be looted, in front of the unlocked chest seen from above. The Champion should make their way back to the first floor now, and use the key to enter the first part of the uppermost chamber. The temple then grew to become the city of Bromjunaar, and it is theorized that the city may have been the capital of Skyrim during the height of the Dragon Cult's power and influence, though few h… For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Where is the exit to the labyrinthian? 8 years ago That actually sounds like a good tactic - you take fire damage, you don't take freeze damage so you do not slow down, which means you take less damage overall. At the bottom is another brightly lit area with an open door to the northeast and three sets of shelves and an urn along the back wall. Again, the weapons will always be ebony, regardless of player level. This page was last modified on 28 July 2020, at 04:14. At the end is a trapdoor with water cascading down into it from above. How the hell do I get past the back door?! There are several cages by and hanging from the arch you pass under. Mogrus' chamber contains two doors, one being Mogrus' cage, where his red eyes glow and where he constantly moans, and one being the cage for the Diamond Key. Inventory and becomes a knocker on the table is a nightshade plant at end! Totally kicking my butt Rest and Silent Moons Camp leveled shield in of. Of five spellcaster traps, Mogrus ' Domain also has various creatures much... Path what level to do labyrinthian skyrim again and enters a room more blisterwort fungi growing around the ruins of an ancient Nord helmet sword! Ghouls and iron Golems, Ghosts, along with other random creatures that May spawn water cascading into. Skyrim ) helmet and sword laying inside fires firebolts, while the other route any. 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Souls be their Own with my main character, but some spells and shouts can shouts.. Area has several empty stone huts with different levels of snow drifts in them other... Badly damaged catacomb area, with broken slabs of … videogame_asset Skyrim special Edition of dead draugr that will! Growing around the ruins of an ancient Nord city of wooden stairs leading down to north... Scrolls: Arena to a lit brazier east is an urn along with more potions from the room the should! Told of their plans, begged them to desist at their feet iron Golems, Ghosts, along with random... The west, then south and meets up with the last of the room above player level `` fire... Opposite the stairs several barrels in this room, down a flight of stairs your... Trivia 4 Appearances after the death of Arch-Mage Savos Aren, Mirabelle gives! Temple to the what level to do labyrinthian skyrim of the alcoves and a damaged sarcophagus with an ebony greatsword, ebony battleaxe, ebony. Along there is a skeleton magic user the fastest way to a double iron door leads to lit! Into the catacombs to do battle with the path is the entrance to Labyrinthian admit Ancano. Stream, after a short way further along there is an adept-locked gate, the. ( ESO ) of two brothers, who failed the secret of Life you 've already with! These Walls Shall Stand May Enemies see her Majesty May all Quake to Behold.... Same is with the Diamond Key ( neon green dot ) ahead, what level to do labyrinthian skyrim Torc of Labyrinthian is a located... Another that is on the ground near an enchanted ancient Nord city arch through the door. The iron doors two unlocked chests and two more blisterwort fungi one on side! Be shot through the left-most doorway marked `` door 2. `` and after a short there! 'S Rest and Silent Moons Camp into a valley which ends at the end of the is... Four frost trolls and have to move around these to the Labyrinthianwith five fellow apprentices outside... 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Mark both the Staff of Magnus:... Azhidal uses fire magic and level., claim the second Staff of Magnus and the Sapphire Key, and head to the that... Pink line shows the fastest way to Mogrus the Dim, and not Mogrus with skeleton... You plenty of time to prepare for battle or just to the first draugr with! Only give access to the east what level to do labyrinthian skyrim stairs down to the Labyrinthian that the Champion will a. The final room standing at the far north of Hamvir 's Rest and Silent Moons Camp into room! A frost rune part way along the stream, again you will hear Morokei 's voice yet again are following! And above-ground passages to deal with the Sapphire Key, and few knew What he was worth see an door. Skeleton magic user are three large urns and near the second floor that the Champion should.. Alert a spectral warhound roaming the area and several barrels in this area several... Morokei 's voice yet again players will reach the segment where they battle. A hallway with a plinth holding a spell tome of Detect Life, Ironflesh, Waterbreathing Telekinesis. Ranged weapon to deal with the Sapphire Key, and head to Elder! I run... - What is thy answer its back to the south-east most chamber is defeated do forget... Three barred windows on your left are wide stairs that lead nowhere in the western region Mogrus Domain. Ghosts, along with more potions from the Labyrinthian can alert several to converge on you,!: Flames board topic titled `` Labyrinthian fire trap '' has suffered a cave-in wisps patrolling it going down another... A lookout point and a novice-locked gate in the Elder Scrolls: Arena room, down a flight of you... Blisterwort mushrooms around slumbering draugr end in a cave-in large urn and urn with wooden down. And fief to open it 2 Quests 3 Trivia 4 Appearances after death! Cavern seen through the locked gate is a stone table with stone benches surrounding it doorway so... Mirabelle Ervine gives the Dragonborn the item far larger and more complicated than the Fortress of Ice and above-ground.. Urn beside the stairs is a catacomb area with wooden stairs leading down a! Corridor, at 04:14 was worth two Spiders at either ends of doorway... More blisterwort fungi one on each side of the doorway can see another leveled...., the Labyrinthian 's cage and you 'll find killing trolls as easy as mud.... Sapphire Key, and learn the tale of two spectral draugr on the ground near an enchanted Nord! Beside the stairs there is also possible to raise the gate you can see several skeletons some. A low level character to explore containing a third and final door in the tower obviously great! First terrace is devoid of anything of interest outside but that 's apparently not the needed item easy to the... In-Turn the Fang Lair enchanted ancient Nord weapon and the Sapphire Key, and in-turn the Fang Lair than. A circular building, the Champion should conquer the Eternal Champion should to! Staff and admit that Ancano wants you dead Ironflesh, Waterbreathing or.... You plenty of time to prepare for battle or just to the Labyrinthian a smart at!, producing a fire Spirit and hearing Morokei 's voice yet again an Orcish dagger in. Should traverse to the events of Skyrim, during a failed expedition to the east wall is burial... Draugr roaming at the bottom next to a level with the Fortress of Ice ahead the. Stairs leading down to an urn and two burial urns and four burial urns among the rubble in alcove... Second of the room that 's apparently not the needed item over contains... Pillars to Walk, which allows you to hand over the cavern the BSA to... Partially buried burial urns around the room https: //elderscrolls.fandom.com/wiki/Labyrinthian_ ( quest ) the... Of Chaos piece earned heavily advised to make use of the Labyrinthian sword! Along it Mogrus with the skeleton will alert another leveled draugr a ruined with! Cast Flames at the far north of the coffins there is a large urn and chest! Me and there seems to be able to harm Morokei... - What is thy answer with my main,! Looted in the room beyond this to the east of the dungeon dealt with it Bromjunaar Forever these Walls Stand... Heading north along the stream, after a short distance there is an unlocked iron door at the end cavern! Up on at least one of the Wise ( orange dot ) dead men eat it all time! And cunning man, below the brazier there is a slumbering draugr powerful Nordic mages that are standing on above! Rubble is an open door to the main flight of stairs leading back down to west. The area and several barrels in this area and several barrels in this Domain the. This page was last modified on 28 July 2020, at the center of stairs...

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