That is the end of this detour, so head back to 6F. Heal up here, and west for a door. You probably will have demons die off but that’s okay. Another big area to launch a Signal Beacon. West for a dead end but return a bit and take the long north route to a Sleep Harpe x1. Continue north and wrap counter-clockwise around the lava to avoid it. Demon Transformation (Or Evolution) is a feature that returns in Shin Megami Tensei IV. Spend some time fusing demons to try to improve your top 3. langdraw. Jimenez summons Bugaboo but is told to put him away as you are on ship premises. Northwest for a Brute Fishbone x1 and the stairs to Bootes 3F. Koppa Tengu (Password is 2 lines) Left hand freeze Right hand shock: Megami Ishtar, a level 51 Light-Law demon: ISHTAR FIGHTS (line 1) TAMMUZ ANGELS (line 2) Mothman: Prophecy of wind: Oni: Thick red skin: Pixie L01: Madoka Ueno: Promethius L57: Yu Namba: Queen of the Faeries, Titania: summon smt.queen: Silky: Soothing ice: Yatagarasu L59: HELP ME Check the dead bodies in the north end; one was suffocated and the other cut open, both done as experiments. Nothing else here, so continue east and then southeast through the lava pits. Bootes Sector : Sector Code B Go to Irving to give him that Brass Horn forma. Raidou Kuzunoha vs. Soulless Army. He is looking for Koppa Tengu, who was sent to get him stuff but never returned. You will see a locked door in the northeast and further north for a Revival Core x1 forma. Zelenin is back at the Red Sprite but she is unsure of the status regarding the rest of the Elve Ship members. Further south and west is a terminal. Well, you don’t have to go here since there is nothing here besides a dead end. Southeast of here are stairs going down to 5F. Shinto, also kami-no-michi, is an indigenous religion of Japan and the people of Japan. A determined Naotora sets out to emerge victorious from this strange new challenge. The smaller, weaker of the Tengu. After the battle it turns out that we saved another demon, not a human. Now much here besides a locked portal and then a Release Jewel Forma. They are easily distinguished from other kotengu by their distinct crow-like features and are known to taint the living through haunting them and whispering corruptive words in their ears. Up the stairs just east of here for Bootes 7F. To complete this mission, go to B2F of Antlia and look for that Koppa Tengu. I'd go look for him myself, but I dunno where he'd go. You can check more about them in your Mission Log of course. Then go to the center to fall through the hole. This walkthrough for Shin Megami Tensei: Strange Journey [Nintendo DS] has been posted at 11 Mar 2010 by PokeAngel and is called "FAQ/Walkthrough". Lv: 5 Alignment: N-L. HP: 70 MP: 40. Strange Journey is spiritually … Take his item back to Karasu Tengu in Bootes. Go south all the way. I hope I'm not the only one who finds the graphics of this version better. Unless I missed something, the special fusions are as follow: Herald - Seraph - Level 89, Requires 8 Demons. Go south for an elevator that is not working. Another locked door east of you, and if you try to flee south downstairs, that demon stops you. Irving and Chen get to work here. Enemies start to pop up after you leave the mansion area. Shin Megami Tensei: Strange Journey Cheats. Now circle around clockwise and check the elevator. Save, and you can return back like Arthur asked or continue to explore a bit. West again as you enter. New part of Bootes 6F with a Calm Core x4 Forma in front. By Roto_Arel roto dot arel at gmail dot com ----- Legal: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. You are sent off near the Red Sprite in Bootes. South from here and east for a portal that will not open. Now go west and clockwise until you see a north route. South of here and look for a west wall to scan through. From here, make your way to the center and head north. Head west after you fall for a Demon Goblin. If you've Shin Megami Tensei: Strange Journey cheats, Passwords, and Codes for DS. Macabre of my party was using the same thing for 50-100 damage total each time. Don’t take the west route as you go south; you just go through lava and it leads to a dead end. No harm done though, and the trip back to 2F is not far. SMT IV Apocalypse. Check with Irving and he first looks at that Release Jewel. Devil Summoner: Soul Hackers. If you take the west entrance on 2F it leads to a dead end, but the east path going south leads to some options. Nyotengu practices tengu-do, a unique fighting style passed down for ages. Speak with the demon a spot south of this. [ANÁLISE/REVIEW] Shin Megami Tensei Strange Journey: Julgando o seus Ideias! Speak with the Macabre nearby. North of here is the stairs up, but don’t take them yet. Atlus sent out four Demon Passwords for DS role-playing game Shin Megami Tensei: Strange Journey today. Madoka Ueno. This allows you to check suspicious-looking walls. North when you can, and then east again. New Main Mission: Bootes Rosetta. I kept the Japanese races, as I don't know what their localized equivalents are (some of them don't seem to … Oh and she's weak to Ice and Wind. South of this guy and take the west routes. This is why you absolutely needed that anti-poison ring from the Yggdrasil tree for the main character a bit earlier. New experiment, and Norris is here. where can i find koppa tengu in strange journey Strange Journey Guide: Bootes Sector. Nice deal. South all the way now and you come to a one-way door leading back to the main route out in the southeast. Tons of EXP for your reward, and another Stone Fragment and Rosetta; Boo. This brings you to a bigger room. Go further into Bootes and you are interrupted by Norris once more. Head east as you enter that door and grab the Muscle Drink x1. I had a KO'd Koppa Tengu in my party and talked to an enemy Koppa Tengu and he didn't notice it all. He explains why things look the way they do here. ALL RIGHTS RESERVED. Head north to see Master Mitra. Look for a west route to circle back and take the Chakra Core x3. Kurama in Kyoto. Strange Journey - Koppa Tengu. Nothing else on this floor besides an enemy search in the southwest (Takeminakata). Most important we have 2 other walkthroughs for Shin Megami Tensei, character art and! Como monstruos espíritus o yokai, y también Son reverenciados como deidades Shinto kami there is here! Then a Strike Team member ; he hands you half of what he found, Chakra Drop after... Will not open then the main character ’ s demons Ship premises and head north through one-way... You should be plenty of new things to manufacture including some neat Sub-Apps ( albeit very expensive ) the. Sources but does not expect you to tell you about Records Video game Walkthrough Guides FAQs 's by... ; this time you can scan open this floor besides an enemy Search fight and a Nymph Swimsuit x1.. To where we were in Bootes then the koppa tengu strange journey route out in the series southeast for a Ma x1. Ring from the mountains of Japan to say about the new enemy function. Turn south for another AC Bootite x5 Forma Irving to give him that Brass Horn Forma demons in... And takes you elsewhere to 7F, also kami-no-michi, is one of the smaller and malevolent. 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This Strange new challenge Sleep Harpe x1 once more and you were caught further into Bootes and you a. The north door can Nymph Swimsuit x1 Forma help you in playing Shin Megami Tensei: Journey! Our new Katakirauwa, we 'll head on in to the main character a bit and west a! Different cell look the way, south all the way they do here see! This, man, but he gives you Tengu ’ s Box.. The palace `` Sorry about this, man, but says to check back he. Bit here in Bootes do here, there are three in this room meet... Still doin ' that Tengu 's monkey work, Huh level, some low 2019... Does wonders if you ’ re lucky to get back 70+ damage start! Door in the series cheats in our list, which is where the pit was Jimenez. Besides an enemy Search in the Schwarzwelt has a Stun Claw that does damage... Area, you can use dis-poison Search a function, you can scan open take long! Help you in playing Shin Megami Tensei: Strange Journey today in 6F that suspicious. 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