Once it has worked through the other CEs to get to that one, then you have to do the prerequisite Skirmishes, only to finally do the CE itself, and on top of that avoid damage and take no Vulnerability Stacks just to get a CHANCE to get in. Heck, I’d say it’s even more entertaining and more mechanically intense that the Critical Engagement that immediately follows it. So please brace yourself, this is going to be one heck an extremely long-winded post I can sum up in one sentence: “We’re all waiting to have fun, but aren’t having fun while we’re waiting.”. The problem extends to how Castrum itself is introduced to the zone. Obtained From. Martrvje is a Bozjan port city home to 200,000 inhabitants. We hoped Bozjan would offer us something to do for us to do long time. … This would fix about a billion issues with the Bozja experience. Class/Job Filter. Like a special icon on the Player List so you could perhaps open a conversation with them and may coordinate which duels you want so you don’t blow your buff trying to compete for a 50/50 chance. What the developers likely did not factor in that certain players exist — certain players that would rather no one benefit at all, if they themselves cannot exclusively benefit. Bring focus to the content. This puts them on par with Notorious Monsters in Eureka, which required players put together Third-Party Trackers to actually keep tabs on these things so people were not wasting time trying to spawn something that wasn’t going to spawn. (How to Test it: Basically you have three parties of eight players all buy the 5 Cluster Marching Orders buff and send them into a 24-man CE. Display Tooltip Code [db:shop=1d444808120]Resistance Supplier[/db:shop] Copy Tooltip Code to Clipboard. To better clarify, there are way too many factors in which the developers decided that the “Players will handle it from here” as it were. So while a great number of people are being appealed to, the system doesn’t exactly benefit everyone. The gear provides almost nothing else. Granted, many players do use Bozja to level jobs under 80, and Skirmishes provide experience points. But making it a duty in the finder? The above tooltip code may be used when posting comments in the Eorzea … It’s their time and their Clusters. This suggestion would encourage preparation, put a value on the Duel itself, and give the opportunity for new players to see how the fight is done. This has future proofed the content by funneling all players in the instance toward the same gameplay loop, even when the instance is underpopulated or players are working toward different goals. Before you can use these skills, you have to find certain fragment items within the Bozjan Southern Front. For efficiency since it's faster? CEs and Fates need to consistently drop Bosjan Clusters and Fragments. But the difference between Logograms and Lost Actions are simple. This is one of the most blindingly obvious things that I cannot believe the dev team missed. Yet, let’s face it — this is a very Japanese design choice. The Haste Augmentations for the Castrum gear are just not worth the effort and price. I feel 100 Clusters is a very reasonable cost. And now Bozja is current, but they are not needed at all. Why is there no mettle gain for mob kills at all, same for Castrum completions? Also 250 clusters? It’s just way, WAY too much work to do what is supposed to be a fun show of skill. Bozjan Runner's Secrets (Hand Gear) Miscellany. Bozjan Southern Front (X: 15.3 Y: 29.9) Copy Name to … It didn’t have to be the Baldesion Arsenal 2.0, we just wanted it to be something. Everything is split in lanes it feels, and it shouldn't be. Sitting around, waiting in a zone for one specific CE to do. And where is why…. save. This point of feedback does not advocate a longer timer, but rather highlights the humongous flaw with Critical Engagements. And Bozjan Southern Front is so mind-numbingly easy much of the time, that admittedly even Haste is overkill. So now that we’ve covered that, let’s get into the meat and bones — and more accurately — the blaring flaw of this system: It strives to please everyone; literally. For those not aware, Bozjan Southern Front introduced a new way of handling FATE scaling. We need some sort of in-instance timer or record keeper, if not for Castrum then at least for the bloody weather for crying out loud. This results in Lost Actions that remain entirely unused. Buy Now ... Usually, you get these items by doing quests, which is the main activity for getting FFXIV Items throughout Final Fantasy XIV world. ive done 20 runs got boots, legs and chest augumentation, minion and somesome orchestration rolls.The augumentations i think droped from first chest and the chests after 2nd boss, so i guess they can drop everywhere. Bozjan Runner's Secrets (Foot Gear) Miscellany: Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield. This is a fundamental flaw when you factor in how Skirmishes are balanced. User account menu. I have taken the time to methodically list all of the design choices I feel are counter-intuitive not because I am ungrateful, but because I adore this game and I want to see Bozja thrive. The easiest one to point to is FATEs, this is absolutely not how fates work. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Turning Indigo stars into the "sorry for your bad luck" token just feels bad, with zero recourse. Otherwise there is no visible timer, so joining an older instance results in something of a crap shoot to guess on when it spawns, which makes gauging what to do to kill time a tricky task indeed. Nope!” — heck there drop rates are right on par with something as toxically villainous as a straight up Loot Box. Best and fast FF14 Armors and Weapons. Not all content is made for everyone but don't pretend there's literally no reason. I bet you thought you got something this time. But it’s got a lot of problems. Posted by 3 months ago. It should be. It is to make the content a bit more Future Proof. The Bozjan Southern Front is the newest zone added to Final Fantasy XIV with patch 5.35, and like Eureka it’s predominately for powering up your relic weapon.The best part? So far I have cleared it 18 times and received 10 songs. My caster set is complete and honestly I feel like it was a waste of gil and time. On the side, I've also been fortunate enough to have the connections that allow me to try and progress in Savage, … This should make it so the CE's are the same difficulty wise to clear, or easier, but harder to qualify for the duel. Heck if I know. And really don’t feel they should be tuned this way at all. Period. A lost finds cache and Resistance appraiser … But once the Skirmish has spawned, it locks it at that difficulty even if all of the players have moved to a different destination. Will there be a reason to even justify using them? Additionally, Critical Engagements will see an increased drop rate for current Memories to better compete with outside methods. But you can save your time and work for buying FFXIV … While it attracts laborers from all around for the promise of employment, it also has many homeless and orphans. But in Bozja, the drop rate for these are surprisingly stingy. Available for Purchase: Yes. This area is one way to work on the new Relic Weapon upgrades (you can also do FATEs and dungeons), and has a number of throwbacks to Eureka. Furthermore, the requirements to spawn them are so surprisingly underwhelming that many players actually over-complicate it in the vane hope that there is more to the process. While I appreciate this hindsight, I also feel it’s a very poor design choice. The biggest issue is derived from people accepting the Duel but ultimately declining to enter and letting them time out on purpose. Yet the execution doesn’t quite work in practice. Duel-FATE CEs are unique creatures in their own right. I believe all the chests have a chance to drop them, the songs, and the minion. Again, the developers do deserve credit. So you’d have to wait for the unstoppable CE chain to work its way around to the Region you want, only to THEN go back up prior paragraph about perquisites. They may have wished to avoid overwhelming people and took into consideration that not everyone had a chance to truly soak in and experience Eureka. I find it odd that clusters, fragments and mettle are split up as strictly as they are. FFXIV Bozja Guide Tips & Tricks. Yoshi-P is always emphasizing that this isn't a game he expects players to be engaged in 24/7/365 and encourages people to take breaks and play other things, but they sure seem set on inflating content to frankly unenjoyable levels for people with such a purported lax attitude. Their drop rate is either so insanely random or rare, or there some silly enigmatic little puzzle that the players haven’t discovered yet. If you’re going to put a Secret in there, please for the love of god, communicate to the player that they’ve received it. Aside from the fact it may have been on cool-down, it also takes time to encourage a CE to spawn in a Region. They introduce new content and then make it so poorly rewarding or so time-consuming for a reward you might have been interested in that it's easy to just to look at the tedium and walk away...Unreal primals come to mind, or Restoration rankings. But never have I hated it more than I do right now. Mostly because they don’t want anyone else to win, which is brutal and demoralizing for a lot people. Something I think we could really use in Bozja. This would result in the Kill it with Fire CE spawning in the south. The FATE is mechanically engaging, it requires on the fly teamwork with total strangers, and it feels like it’s part of a bigger narrative. Enemies get easier through new actions, but it's not like Eureka where you can feel a definite sense of overcoming old threats and approaching new ones. Again, it feels like another slap in the face. Either way the drop rate seems way too low imo. As for the duel chance, I think the duel challenges should go out to up to 3 people in the backend, so when someone either lets the timer run out or dies very quickly (within a minute or so), someone else gets challenged. Keep in mind that other CEs (excluding Castrum) are not permitted to spawn while any of these three are present in the zone in any form. There are only two circumstances in which the system will pause to recalculate Player activity in the zone: So if you don’t actually want to take part in CEs in the south, you have little choice in the matter. This inevitably results in moments where not enough players queue for Castrum, or a CE, despite the instance being full. Skirmishes are only a means an end, and once players have reached a certain level, Skirmishes are no longer viable and are (almost) entirely ignored. Aside from having nothing to use them on, we just don’t know if they’ll ever not be rare. To the point where they are now mostly a farce, a demoralizing parody of what they could be. For many who’ve done Eureka, they quickly found that the gear in Castrum requires vastly more work to acquire than that of Elemental +2 from BA, but offers almost none of the benefits. Does it overwrite the 5 Cluster Marching Orders for buff or the Preparation Marching Order Buff? Indeed, the Star Mobs do respawn at a timely fashion (30 minutes on the dot), but it does create quite a bit of hassle. Bozjan Runner's Secrets, drop rate and location? It’s the exact same gear, with the exact same stats, with the exact same dyables, no glows, no nothing; just Haste. Once I hit 10 and cleared Castrum, however, I got seriously unmotivated to do anything else there. I have no qualms stating that their current implementation is just straight up bad design. But my beef with them is not necessarily that. save. So what is this “Secret” that Star Mobs do exactly? It wants to be new player friendly, but pretends to be more difficult than it really is. I’d love to just sit back, farm Clusters, and get my win. Pulling 3 duds in a row is very unlikely, unless that problem becomes too widespread at which point the entire system might need replacing, maybe with tokens you can find or buy and then use at your leisure to challenge these bosses? To be fair, the game has built a strong system around dynamic events, intended to make traditional quests obsolete - the reality fell out slightly differently but that's a different topic - but it would be too cynical to believe that Sqenix can't build a system like that, albeit less sophisticated because quests are not meant to be replaced wholesale. Will they drop more frequently in future content? Disclaimer: I only started with Eureka in 5.2 and only reached level 32 so far, so my experience in the previous iteration is limited. But, there is one notable exception. You provide no real evidence for how CEs pop priority works, or real evidence to star mobs having a hidden priority buff. The way it works now sucks but I don't feel like having to pay 100 clusters to have a chance is the proper solution, that just puts even more of a farming requirement on the people that want to duel. One must give the developers credit for trying something new with Bojza, for when a Skirmish spawns it now only factors in the players in direct proximity of it. 34 votes, 181 comments. Otherwise, Bosja will be as dead as a doornail by 5.4. As it’d have to constantly tweak the scaling, stats and HP of bosses already present in the world — among other factors. I have never seen this behavior with duels. I’m tired of the old design philosophy of hiding “Secrets” within a system while failing to communicate to the players what is actually going on. level 1 . This can potentially continue until all four CEs in the south are resolved. The biggest issue is derived from people accepting the Duel but ultimately declining to enter and letting them time out on purpose. Heck, just let us buy armor at rank 10 and not have to clear it. and I play on Aether. But after that point, they quickly devolved into something else entirely. But I also understand this would require a massive redesign and is actually a lot more complicated than even I let on. If I only want to do one duel because I've already cleared the other two, it means I'm sitting in a zone for over an hour doing nothing, waiting for the duel chain to spawn again. Those familiar with Eureka have already identified them designed Logograms, complete with a variety of tweaks, improvements, and massive nerfs to make them a little bit more fair. 34. Let’s put this on the table. When you look at the bigger picture, one could easily look at Force-POP CEs as “One Step” CEs, they just appear. For those not aware, Bozjan Southern Front has nine very powerful monsters — three per region. Log In Sign Up. I don't feel incentivized to help spawn skirmishes or CEs, nor do I feel incentivized to actually do them most of the time. Pages in category "Traded for Bozjan Runner's Secrets (Leg Gear)" The following 7 pages are in this category, out of 7 total. FFXIV Bozjan -The Battle of Castrum Lacus Litore - Bosses and Mech Guide. A new Priority Buff. Nuclear hot take: I actually enjoy the 2020 version of Eureka much more than Bosja. And not knowing is why we don’t use them. Field notes and some music other than that nothing. Star Mobs have now simply lost all of their value. Do they only drop from the final chest? Is it a drop from a mob? So now we have the issue of people at Rank 15 with a potential shopping list of things to do: Wait for Castrum, Farm CEs, Farm Clusters, Farm Fragments, etc — but have no true idea which of those things they should do as almost all of have conflicting Lost Action builds. There are no other requirements. It was actually on my first ever run so I thought it was a pretty standard drop, sadly I was proven very wrong ;; I have had group members get them from the very first chest. But that's a binary "do more damage or don't" type thing, whereas shifting magia at least could improve your survivability. Heck, it’d allow me to even plan ahead and collect 100 Clusters later to get the Mettle Buff for my friends! I reiterate for emphasis, players are physically moved to the location of the arena, this is a crucial detail I’ll refer to again later. These clusters can be traded for items. Since the duel CE no longer blocks other CE's from spawning, you can have multiple people attempt the duel until some one wins, or the duel times out. Not effort, just time. And that is where I feel the issue resides, there is no other way. Castrum Lacus Litore stands as the main thing to do within Bozjan Southern Front, but most of the people I’ve spoken to who looked forward to the content have found it to be surprisingly disappointing. FFXIV: Read below to know how to unlock the Bozjan Southern Front in the game which recently introduced its 5.35 patch. And how many runs did it take for you to get one to drop? I cleared Castrum, I didn't need Mettle anymore. So I'm just really lucky I guess? … There is almost a universal belief that they are just always ‘dead’ now, or at least one of the three in a given region is, making going around to collect them all more of a hassle than a true reward. Though they'd have to rework the "no other CEs spawn" system mentioned above (I think there was something like that) to allow for longer duels. Let multiple people try the duel. Furthermore, Skirmishes are a good source of Mettle toward your Resistance Rank. It’s two steps forward, but two steps back. Lost Actions are created from forgotten fragments obtained in the field. 4 months ago. Bozjan Runner's Secrets, drop rate and location? Interestingly, I got 2 in one run (Head from 1st chest & Body from last chest)! So it’ll just keep spawning them all until there are no more to spawn. Force-Pop CE refers to the type of Critical Engagement that requires no perquisite Skirmish to spawn — it just pops. There are those people who put a lot of pride and effort into their Clusters and they wouldn’t be so willing to throw them away to deny people a title. Well they provide a Critical Engagement Priority Buff. Their drop rate is 9 out of 10, and I swear I’m not exaggerating. Again, I’m getting original Blue Mage vibes from this content. Finding specific Final Fantasy XIV items requires investing a lot of personal time. But that doesn’t mean Players are the problem. By default, Castrum spawns exactly sixty minutes after the zone has been generated. That's even worse than their 100 idea lol. That aside, the only thing I really disagree with you on is duels. 0; 0; Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield. Ever wonder why certain Skirmishes always melt so quickly even though they just spawned, resulting in rarely anything better than a Silver Metal? Bozjan Southern Front has three Regions: South, Middle, and North. Ouch. What reason is there to do it? I personally feel it should continuously re-adjust itself every 60 seconds, re-evaluating its own difficulty based on how many people are actually take part, rather than a presumed allotment. 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