Cost to buy: 50 Gil What it does: Cuts thunder damage to whole party by half. Magic Points Cost: 8 Spell Name: Hold They can only hold a total of 3 spells per level •Devour List •Extras •Guardian Forces •Item list •Limit breaks •Lyrics •Magazines •Magic •Maps •Monsters •Refining items •Secrets •SeeD ranking •Side quests •Thanks •Triple Triad •Walkthrough •Weapons +BLACK MAGIC LEVEL 4+ Spell Name: Focus +++++++++++++++++++++ Accessable to: White Mage, White Wizard Magic Points Cost: 18 Magic Points Cost: 10 Spell Name: Blink What it does: Decreases all enemies' evasion stats. White Magic +++++++++++++++++++++ Town to buy it in: Melmond azulfria[at]hotmail[dot]com Spell Name: Curaga Town to buy it in: Cornelia What it does: Revives fallen ally with full strength. In Final Fantasy IX, its basic attack was the status effect-based Image spell, making it extremely situational and relegating it to a decidedly second-tier level. Spell Name: Slow o---------------------o +++++++++++++++++++++ Accessable to: White Mage, White Wizard Magic Points Cost: 3 A full listing of the Magick abilities in Final Fantasy XII. o--------------------o What it does: Casts Darkness on all enemies. Accessable to: Black Wizard What it does: Scares away enemies. Of course, when only one element is used, the result of the spell will be the element used, while adding other elements may or may not add an element to the spell. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight What it does: Get out of the dungeoun. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight What it does: Cures silence. o--------------------o Magic Points Cost: 3 +++++++++++++++++++++ Magic Points Cost: 20 Geomancer Spell List 0-LEVEL GEOMANCER SPELLS Create Water: Creates 2 gallons/level of pure water. full access to all of thier respective spells that are available in the game. Magic Points Cost: 10 Ninja. Accessable to: White Wizard Spell Name: Stona Accessable to: White Mage, White Wizard What it does: Enemies attack themselves or each other. trademarks are the sole properties of Squaresoft (now SquareEnix) and they hold Spell Name: Death Final Fantasy. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Well whether you think so or not, here is the list … Spell Name: Haste There are two different kinds of abilities in the game: Equipment Abilities (Auto-Abilities) and Sphere Grid Abilities. Spell Name: Teleport Magic Points Cost: 30 Accessable to: White Wizard Cost to buy: 250 Gil Mages, Black Wizards, and Ninjas have access to Black Magic. What it does: All enemies damaged by holy light. Accessable to: Black Mage, Black Wizard For Final Fantasy on the NES, a GameFAQs message board topic titled "Does anyone have a "recommended" spell list? Town to buy it in: Elfheim Final Fantasy Tactics Job List: Muramasa: Final Fantasy Tactics: Don't kill your invisible husband to see what he looks like or you'll sob your heart out. Magick Abilities. Magic Points Cost: 40 Bone Shield: Caster animates a bone to protect him from physical attacks, gaining damage reduction 5/-. +++++++++++++++++++++ Town to buy it in: Pravoka Spell Name: Vox What it does: Cures darkness. Spell Name: Life What it does: Increases an ally's evasion stats. Spell Name: Protera Town to buy it in: Pravoka Iron Will: Paladin: 75: Self: Obtained with Merit Points. o--------------------o Accessable to: Black Mage, Black Wizard, Red Wizard Cost to buy: Gives an ally more attacks. Magic Points Cost: 3 Town to buy it in: Elfheim What it does: Revive one fallen ally. Cost to buy: 1000 Gil What it does: Increases whole party's evasion stats. +++++++++++++++++++++ Town to buy it in: Elfheim Magic is the core to Final Fantasy VI, and, in a lot of cases, the key to success. What it does: Chills all enemies. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja What it does: Makes enemies sleep. Final Fantasy XV Elemancy Guide - How To Make The Best Spells Spell Name: Flare Magic Points Cost: 10 Town to buy it in: Gaia Spell Name Description; Animate Dead, Lesser: Create one skeleton or zombie. Accessable to: Black Mage, Black Wizard, Red Wizard There are also two types of magic: White Magic (which is used to help +++++++++++++++++++++ Magic Points Cost: 15 What it does: Casts darkness on one enemy. Cost to buy: 250 Gil Spell Name: Curaja Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard, Knight, and While the previous Final Fantasy had spells that had to be learned, Elemancy employs a new feature where Noctis must gather the three primary elements: fire, ice, and lightning from everyday objects. o--------------------o What it does: Restores lots of health to the whole party. Accessable to: White Mage, White Wizard Cost to buy: 13,000 Gil What it does: Ally regains some health. Town to buy it in: Elfheim Spell Name: Diaja Spell Name: NulDeath Magic Points Cost: 35 These spells are listed by sub categories found in the Final Fantasy XII: The Zodiac Age version of the game for the PlayStation 4 (PS4). any other websites or posted without given permission nor can it be reproduced What it does: Caster has stronger attack and accuracy. Town to buy it in: Cornelia Spell Name: Blindna -------------[Final Fantasy 1 20th Anniversary Edition Spells Guide]----------- This FFXI database lists the available spells for a specific job/subjob combo. Cost to buy: 13,000 Gil What it does: Ally regains some health. What it does: Cures Poison. Town to buy it in: Cornelia +++++++++++++++++++++ Magic Points Cost: 25 Spell Name: Quake Spell Name: Poisana What it does: Cures Stone. Magic Points Cost: 10 There are only a select few characters who can use magic in the game: Red Mage, Cost to buy: 50 Gil Spell: Primary Element: Potency: Fire Fire 1-99 Fira Fire 100-199 Firaga Fire 200+ Flare Fire Any (need special treasure) Blizzard Ice 1-99 Blizzara Ice 100-199 Blizzaga Ice 200+ Freeze Ice Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Final Fantasy 5's magic system is both complex and easy at the same time. That's still the case with the Remastered Edition, but with online multiplayer, it's easier than ever to harness the power of the game's mightiest spells. Magic Points Cost: 10 Town to buy it in: Onrac +BLACK MAGIC LEVEL 3+ Spell Name: Blizzard Sphere Grid Abilities includes those that your characters can learn by acquiring them on the Sphere Grid such as Black Magic, White Magic, Skills and Specials. Grants bonus TP when blocking an attack with a shield. When crafting, the proportions of the elements used affect the outcome of the spell. Adds a spell interruption down effect to Rampart: Guardian: Paladin: 75: Self: Obtained with Merit Points. ------------------------------------------------------------------------------- +BLACK MAGIC LEVEL 1+ CREDITS Final Fantasy 1 / I / FF1 - Magic List. +++++++++++++++++++++ Cost to buy: 30,000 Gil Accessable to: White Mage, White Wizard, Red Wizard o--------------------o Magic Points Cost: 28 Spell Name: Diara Town to buy it in: Gaia Town to buy it in: Crescent Lake Cost to buy: 13,000 Gil What it does: Paralyze all enemies. 16 HP + (16 HP for every 10 Int) Kni, Mas, R-Mag, W-Mag 75 : Dia : 8 : All undead/evil : Approx. Town to buy it in: Crescent Lake Accessable to: White Mage, White Wizard +WHITE MAGIC LEVEL 8+ When using magic, the character can combine one spell with one or two other spells to channel a fusion spell. Town to buy it in: Melmond Magic Points Cost: 35 What it does: Burns all enemies Cost to buy: 40,000 Gil +++++++++++++++++++++ Cost to buy: 13,000 Gil Magic Points Cost: 25 Town to buy it in: Cornelia Town to buy it in: Lufenia o--------------------o CONTACT ME Magic Points Cost: 30 Magic Points Cost: 8 Accessable to: White Mage, White Wizard, Red Wizard, Knight Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Final Fantasy 12: The Zodiac Age Technicks & Magicks Locations. +BLACK MAGIC LEVEL 7+ Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Cost to buy: 1000 Gill Magic Points Cost: 20 can cast both types of spells. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight What it does: Kills one enemy on the spot. Town to buy it in: Gaia Have a lot of spells that are more in the level 1 - level 2 territory for all kinds of neat shenanigans. Spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Final Fantasy VII spell materia consists of magic spells that you can cast either during or outside of battle. ---------------------------------[by Ice Queen Zero]--------------------------- Cost to buy: 250 Gil +++++++++++++++++++++ Town to buy it in: Pravoka Spells in Final Fantasy 7 Remake is a command mechanic in the game. Spell Name: Full-Life Town to buy it in: Gaia Spell Name: Fira Magic Points Cost: 35 Accessable to: Black Mage, Black Wizard Cost to buy: 13,000 Gil Magic Points Cost: 3 Magic Points Cost: 25 Cost to buy: 1000 Gil Cost to buy: 50 Gil GameFAQs and other sites - for hosting Cost to buy: 50 Gil Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard Town to buy it in: Elfheim What it does: Enemy loses magical defense. Cost to buy: 30,000 Gil Accessable to: White Wizard, Red Wizard Magic Points Cost: 5 What it does: Warps enemies away. Magic Points Cost: 20 What it does: Shocks one enemy. Magic List. Accessable to: Black Wizard Cost to buy: 5000 Gil Spell Name: Dark Detect Magic: Detects all spells and magic items within 60 ft. Drench: A sudden downpour soaks a target creature or object. Cost to buy: 1000 Gil For a similar list, maybe with more damage than utility spells, early Final Fantasy games are a good system to look at, too. Spell Name: Fear Town to buy it in: Gaia Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Magic Points Cost: 30 the party and harm undead foes) and Black Magic which is used to harm all foes. What it does: Earthquake that gobbles up enemies. Magic Points Cost: 5 Spell Name: NulFrost Magic Points Cost: 8 Magic & Spells in Final Fantasy XV will be covered here. Magic Points Cost: 10 Wizards have access to both types of Magic. Magic Points Cost: 40 Sign up now! Accessable to: Black Mage, Black Wizard Magic can and should be used as often as possible, as it can very well save your life. What it does: Burns all enemies Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight So although Red Mage and Red Wizard Both Technicks & Magicks in the game are basically abilities that you can use in … Cost to buy: 5000 Gil Spell Name: Scourge Town to buy it in: +WHITE MAGIC LEVEL 1+ Cost to buy: 5000 Gil Accessable to: White Wizard +++++++++++++++++++++ Town to buy it in: Elfheim +++++++++++++++++++++ Some classes (like White Wizards and Black Wizards) can only learn one type of magic. 20 + (5 for every 2 Int) HP magic damage … Cost to buy: 5000 Gil What it does: Decreases an enemy's evasion stats. Town to buy it in: Onrac +++++++++++++++++++++ However, in Final Fantasy IX and XI, Fenrir transformed into a relatively powerful ally, provided that players … You -reading this Spell Name: Sleep Join the world's largest MMO gaming network. Cost to buy: 250 Gil What it does: Cuts ice damage to whole party by half. Town to buy it in: Gaia +++++++++++++++++++++ Town to buy it in: Elfheim Town to buy it in: Elfheim +WHITE MAGIC LEVEL 7+ Accessable to: Black Wizard Final Fantasy. The spell history can be used to craft more of the same spells. Spell Name: Focara Spell Name: Break Spell Name: Blind Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Town to buy it in: Elfheim List of All Magic Spells | How to Cast All Spells | Final Fantasy … Accessable to: Black Wizard What it does: Paralyze one enemy. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja But don't worry about the millions of invisible men coming to attack your village because they won't kill you if you don't know how to fight them. Magic Points Cost: 38 Accessable to: White Mage, White Wizard, Red Wizard Magic Points Cost: 15 Town to buy it in: Cornelia What it does: Raises whole party's defense stats. Town to buy it in: Melmond Use both types of magic to your advantage. Spell Name: Slowra +++++++++++++++++++++ Magic Points Cost: 3 Spell Name: Sleepara Cost to buy: 50 Gil Spell Name: Blizzaga What it does: A beam of light will harm all undead enemies. +++++++++++++++++++++ What it does: Better protection against death spells. There are several different "types" of magic, and several "levels" within each type. Spell Name: Fire Accessable to: Black Mage, Black Wizard Cost to buy: 250 Gil Final Fantasy (NES) Final Fantasy (PlayStation) Final Fantasy II (Famicom) Final Fantasy III (Famicom) Final Fantasy IV (PlayStation) Final Fantasy VI (SNES) Final Fantasy VIII; Final … ---------------------------------------[PSP]----------------------------------- SPELLS What it does: Beam of light damages all undead enemies. Town to buy it in: Lufenia Cost to buy: 30,000 Gil o--------------------o Magic Points Cost: 3 Spell Name: Thundaga What it does: Turns one enemy to stone. Magic Points Cost: 10 Each time you cast a Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Magic Points Cost: 3 Cost to buy: 250 Gil Magic Points Cost: 25 +++++++++++++++++++++ Spell Name: Heal Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films. Also prevents spell interruption. Town to buy it in: Crescent Lake What it does: Chills one enemy. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Magic Points Cost: 28 What it does: Kills one enemy immediately. Guidance: +1 on one attack roll, saving throw, or skill check. What it does: Chills all enemies. Spell Name: Cure Spell Name: Cura +WHITE MAGIC LEVEL 2+ Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Spell Name: Protect [ White Magic | Black Magic ] Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether. What it does: Sends party to the previous floor. Final Fantasy XI Spell Database. Cost to buy: 50 Gil What it does: Enemies can't cast spells. Spell Name: Diaga Cost to buy: 50 Gil Black Magic is the counterpart to White Magic, focusing on damaging the target. Cost to buy: 50 Gil all copyrights to these properties. Cost to buy: 2500 Gil What it does: Elfheim +WHITE MAGIC LEVEL 5+ They can help your characters and also be used to inflict damage and/or special effects on enemies. Conjuring a spell costs mana and requires a segment of the ATB bar to be used, this page covers a list of all the Spells that can be acquired. Most who played Final Fantasy: Crystal Chronicles on the GameCube never had the chance to cast most of the game's higher-tier spell combos because they required multiple players. Town to buy it in: Crescent Lake What it does: All enemies take light and heat damage. What it does: Makes an ally's attack stronger. What it does: Paralyze one enemy. Final Fantasy 1 Spell List. Personally, I'd go with a totally different approach: Front-load heavily. Magic Points Cost: 50 Magic Points Cost: 3 Spell Name: NulShock Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja What it does: Whole party regains some health. Spell Name: Exit +++++++++++++++++++++ Magic Points Cost: 50 Magic Points Cost: 5 Only White and Black Wizards get Spell Name: Holy What it does: Huge beam of light damages all undead enemies. Magic Points Cost: 12 Cost to buy: 40,000 Gil +++++++++++++++++++++ +++++++++++++++++++++ Don't want any email bots. Spell Name: Confuse Town to buy it in: Onrac Final Fantasy VIII; Final Fantasy (NES) Final Fantasy (PlayStation) Final … But each character can combine one spell with one or two other spells to channel a spell. On one attack roll, saving throw, or skill check for a specific job/subjob combo one or. 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