), Replica weapon material and sound fixes from SirJesto, Fixed #1194 - Updated strings on dragon displays. (There is still an underlying engine bug, I just sidestepped it), Removed Field station charter activators which were causing CTD when activated, Added Knapsacks for various explorer relic sites and added fragments to all the named knapsacks, Added Fragments to Deano's Pack random item find list, Revised the safehouse furniture reciept script so that it builds lists of the room control object references so modders can make patches to repurpose the rooms and interchange them at will, Added the name of the archeology artifacts to the form names for clarity and ease of access, Changed MAASE key display replicas to be craftable when the quest display is enabled. Fixed CTD when selling a scripted weapon before starting the museum quest line. !! (Instances will be labeled as XX893A85 for example where XX is the load index of Legacy. Try stepping back several saves to see if the problem still exists. Weapon sound consistency fixes (SirJesto) - Fixes #1209, Navmesh added inside Rains' Shelter (SirJesto) - Fixes #1208, The barred gate in Engelmann's Rest now opens inwards (SirJesto) - Fixes #1207, Explorer's Guild armor crafting recipes now create the item correctly (SirJesto) - Fixes #1206, Blades Museum Display will now enable after recruiting 3 followers to the Blades (SirJesto) - Fixes #1205, Added replica recipe for Agni's Bow (SirJesto) - Fixes #1204, Removed wild dust beam inside the Hall of Secrets (SirJesto) - Fixes #1203, Fixed a tiny gap in the Dragonborn Hall (SirJesto) - Fixes #1202. Fixed #1026 - Latoria will now properly give you treasure maps other than 11 and the intro dialogue will not reappear between cycles. Properly register patches from the second array. Safehouse bath navmesh adjusted to allowed followers to get in and out easier. I re-installed all of the texture mods and meshes and even the lighting mods but the problem was still there. Fixed a missing script on the clothing activator in the airship, Fixed replica recipes for Ayleid Waystone and Aetherial Crown, DA07 Display will now be initially disabled, it somehow ended up enabled by default in a previous update. We have taken measures to ensure that this happens as well. Story has been completely re-envisioned to be more canonically connected and lore friendly and connect better with future Odyssey story plans. Required by the various included LOTD pacthes, + bersetzung, Patch ist im Patch-Paket von Arthmoor enthalten, Only needed for the LOTD Version of Scribes. Garden area remodeled and incorporates a greenhouse now. -Remastered item mechanics: Malrus' codex now offers an amazing new "default" ability even when not used with any supported mods; it will award a random skill level up for every 20 (default configurable) discovered locations when used! Locked down the vampire parts journal so it can't fall into the void, Fixed a navmesh door link issue in the temple of Xrib annex/Sightless pit, Reworded the stormcloak victory plaque text. (Skimming through the comment forum on Nexus or searching for terms related to your issue is also recommended but not required.). tested to work with 5.6.4, should work with 5.6.5. Fixed Bloodsbane to drain 30 health on hit, but also reduces your max health by 40 points while equipped. Fixes to the furniture system in the safehouse. removed container learning from wood pile. Fixes #1313 - DyndoLOD will no longer moan about irrelevant meshes. What should be typed in the console in order to get Dragonborn items to inventory, since I've already tried these codes: "player.additem xx01CD93", "player.additem 0001CD93" and "01CD93", but they all result the same message: "missing parameter Object ID." Please help if you know how to get Dragonborn DLC's items trough the console Additionally Wulfharth has been seriously overhauled to represent his ash king and storm of kyne personae. - [BUGFIX] Added MASItemsSUB formlist to the Display Prepstation Script that was preventing the Book from M&S from Auto-sorting. Start a NEW GAME using the NEW GAME button (not an "early post character creation save"). Do NOT unzip the archive to install it; either drag it into the manager or use the File menu option "Install From File" and navigate to where you downloaded the zip file. Fixed Red Eagle's Sword Replica not displayed from the auto sorter (Reported by Mur4s4me on Nexus Mods). This is a utility app for the mod "Legacy of the Dragonborn" and it allows to keep track of items collected for the museum. Collectibles Info. (SirJesto), Fixed Collision on all versions of the museum atrium dome to prevent conflict CTD, Fixed Ancient Tongues weapon recipies to properly remove old versions when converting, Ancient tongues and Visage set now properly tracks number of the set for the scaled ability, Fixed Qahnaarin's Grasp recipe so duplicates can't be crafted, Added collision barrier to prevent accesss to the museum through the guildhouse prior to starting the haunted museum quest, Fixed issues swapping items from the Visage set (Ice), Fixed collision problems with the glass domes (Ice). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Adjusted Much Ado About Snow Elves staff turn in, so staves cannot be re-bought from Calcelmo (which breaks the quest), Fixed Natural science display script issue, Adjusted goat, horker and mammoth display script "build from storage" option, linked display pedestal of Bloodstone chalice in hall of secrets to the chalice (so it's not empty if you do dawnguard side), Changed furniture receipts to set up when READ rather than when picked up. If cleaning an instance, open the "Script Instances", find the entry that matches the search, click it and press DELETE on your keyboard. Added MCM toggle for the animated airship approach. Clean the scripts: dbm_bannerscript, DBMDisplayScriptAnimal, DBM_ConfigMCMScript and the instance of DBM_SupplyRecordScript xx16695C, Fine tuned some elements of the haunted museum quest, Added a museum key to the cabinet by auryen's desk in the office to address accessibility when Auryen is sleeping (for games in progress), Auryen will now give the player a key to the gallery after the intro tour, Set deepholme crown stands to enable when remodeled, Added an inventory event filter to the TWR handler (performance and stability), Carried back some elements from Safehouse Plus for consistency, Fixed mask display alignment in Deepholme, Fixed wood bowl display order issue in safehouse, Updated model for Neb Crescen (courtesy of RonnieMagnum, thanks Ronnie! You agree to help him by displaying your finds in the museum, and in return he'll safe guard them, give you rewards, money, and hints for new relics to find . Fixed #980 a bug with "The Lords Mail" where the quest would not progress by reading the "Writ of Execution". It is also assumed and expected that you have at least run SSEEdit (xEdit) with the quickautoclean parameter on your mods, one at time, to clean them while you were building your load order. Corrected environment maps for High Resolution Pack which caused CTDs in Hall of Heroes and Temple of the Venerable Ones. Fixed the female ground model for Tiber Septim's helm, Fixed the model used for the Helm of Tiber Septim Replica (SirJesto), Removed DBM_ReplicaCrafting keyword from a bunch of things, as this was triggering global craftloot. Fixed #1097 - Removed magic skill from "Call of the Dragonborn" ability. Fixed an issue with dbm_schematicscript not firing a mod event. If you have made no changes to anything in your load order from the preceding steps to this point, and the problem doesn't happen, skip to step 11. Non-Native Bugs for Legacy of the Dragonborn Gardens (FLM), Nordic Music Legacy - Legacy of the Dragonborn Museum Music Replacer, Organic Factions Extension - Patch Collection, Paintings Replacer for Legacy of the Dragonborn SSE, Patch for Eating Animations and Sounds SE - CACO - Survival Mode - LOTD - Fishing CC, Quest and Reward Delay for Legacy of the Dragonborn, Quest and Reward Delay for Legacy of the Dragonborn - Deutsch, Quick Cloaks for Legacy of the Dragonborn, Reading Improves Speech Patches - Including Legacy of the Dragonborn, Realm of Lorkhan - Legacy of the Dragonborn Safehouse Shard Patch, Relic Hunter (Legacy and ASLAL add-on) - Traduzione ITA, Relic Hunter (Legacy and ASLAL addon) - Chinese Translation, Relic Hunter (Legacy and ASLAL addon) - German, Relic Hunter (Legacy and ASLAL addon) Spanish, Relic Hunter - Guildmaster Start - Turkish Translation, Relic Hunter- Guildmaster Start (Legacy and ASLAL addon), Replacer for banners - Legacy of the Dragonborn SSE, Replacer For Paintings - Legacy of the Dragonborn, Requiem SE Tweaks - LOTD - ManakinRace Fix, Rodryk's Dragon Bridge - Patch Collection, Sahrotaar Must Die (for The Legacy of The Dragonborn Museum), Simply Realistic Armor and Weapons - Legacy of the Dragonborn -- Patch, Skald's Mail - Legacy of the Dragonborn patch, Skald's Mail - Legacy of the Dragonborn patch German, Sky City patch collection (Open Cities included), Skyhaven Temple Interior Overhaul - Legacy of the Dragonborn Patch, Solitude Underground Home (with Legacy of the Dragonborn support), STEP Conflict Resolution Patch - Legacy of the Dragonborn, TAK's Song of the Green (Auri Follower) Patch and Add-on Hub, Temper Replicas for Legacy of the Dragonborn, Temper Replicas for Legacy of the Dragonborn - Deutsch, The Collector's Library and Collected Works, The Dovah Den - Compact Player Home with Legacy Support, The Seaside Library for Legacy of the Dragonborn SSE, Tree House near Riverwood (with alternative Legacy of the Dragonborn support), TrueHUD - HUD Additions - Legacy of the Dragonborn SSE Boss Ini Tweaks, Unofficial Legacy of the Dragonborn - Pilgrim Patch, Unofficial Legacy of the Dragonborn - The Gemstone Collector Patch, Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch, Unofficial Skyrim Modders Patch - USMP - Patch Emporium, ValdaciL's Item Sorting patch for Legacy of the Dragonborn, VanillaPlus - HighPoly Childrens Patch Compendium, Visage of the Dragonborn 4k 8k Upscaled (Gifts of Akatosh), Woodchopping FormList Patches for Mod Woodcutting Axes - FormList Manipulator (FLM), Wyrmstone And Brymstone Curator's Companion Patch, Wyrmstooth - Brimstone and Wyrmstone Armory (and Legacy of the Dragonborn Display Patch), Yet another Legacy of the Dragonborn art replacer - paintings murals frames tapestries, OPTIONAL - Required to enhance the museum based on your installed mods, OPTIONAL - Required for SKSE enabled functions v3.0+. (SirJesto), Fixes#1264 - Macnarian's Portrait now can not be auto-sorted. Reuploaded Update as mesh for cheat chest wasn't packed correctly. -Brand new original score by Trent Moriarty: A full selection of location themed museum music composed especially for this release. After months of hearing nothing but secondhand information and idle gossip about Rowan and Ben, Vilkas had decided it was time to find out for himself what was going on. Dont forget to reinstall SKSE. (Jesto), Fixed some explorer's containers having the respawn flag in error. What do you expect it to do without this? (LAST TIME I'm messing with this.). Fixed collision on Orgum's coffer (thanks Deapri) - it can now be picked up in Valthume properly. If your problem doesnt happen, switch to the other half being mindful you may need to activate some of the mods from the first half to work with patches in the second half and test again. Reuploaded archive as previous version was corrupted. Fixed minor issue with Trial of trinimac ring activator sockets being used more than once. -Archaeology and Dig site patches come to SE: The patches which added dig sites and airship stops to new lands mods have been integrated into the general patch for that mod, allowing the patch to not only provide display support but also give more dig sites and parking spots for the ship. Fixes #1315, Fixes Alftand Glacier brightness (from wSkeever) https://www.nexusmods.com/skyrimspecialedition/mods/66073?tab=files Fixes #1310. - Cleaned ITMs and undeleted navmesh at Guildhouse. (DBM_GuidebookAuryenAlias). The powerful open-source mod manager from Nexus Mods. Fixed #1023 - DA07 Exhibit was enabled parent linked to the Dagon page display. The following features are implemented: You can search for items that can be displayed in the museum and filter them by display, room, location and/or mod Copyright 2023 Robin Scott. In this video, I'll show you where to get items for 1st Weapons Display in the Hall of Heroes (Note: Item locations have not been changed by any patches) Chapters: 0:00 Intro 0:12 Aegisbane. If you've read these guidelines, it would really help to indicate that you've done so at the start so we can save a lot of pointless questions you've already looked at. MY PATCH IS UNOFFICIAL. Moved the radiant handler startup to stage 10 of the Relic Hunter start quest to prevent Auryen having no dialogue if you reach the museum in under 2 minutes. It also includes several new quest lines and a player home. Removed debug messages left behind in the airship scripts, Added a fix for grey faces on Morag Tong assassins. Your game MUST be new with your new load order; no pre-v5 save games. Players should clean the script instance of DBM_SupplyRecordScript xx16695C from their save (replace xx with your load index for Legacy). (SirJesto) Fixes #1227, Deepholme can only be discovered after Mardas has been recruited to the Explorer's Society. On games in progress, if you have the Sword of Ancient Tongues but have not seen Byron after 2 days, use setstage dbm_shatteredlegacy 0 in the console. Dawnfang replicas displayable and Duskfang replica option added, Stonehands' gloves effects fixed and added to active effects menu. -Hall of secrets revamped: With the loss of the hot springs, the hall of secrets has been redesigned and explained in game in a lore immersive way, -Planetarium condensed: The overall size of the planetarium has been reigned in slightly and the nature of the build out so that it makes more sense to have been built within an existing space rather than it having been built completely from scratch.
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